ARTILLERY

Damage : basic damage done by standard projectile.
Blast area : explosion - affected area for standard projectile.
Ammo supply : magazine capacity.
Rate of fire : how many projectiles can the system fire per 3 second round.
Reliability : same as in CP2020.
Range : effective range in meters, see notes below.
Deploy time : how long it takes to turn the system from transport position to firing position.

Notes

Availability and concealability of the given weapons isn't listed for obvious reasons - they are far too big to be hidden on any person, and available only to powerful organisations, like governments and the mightiest, most war-like corporations.
Rate of fire can vary dramatically from the Maximum Metal values - that's because I'm using real-life equivalents. Whoever wrote the Maximum Metal section on automatic weapons, had little idea on how fast do these things shoot !
Range is given as in real gun systems - maximum effective range. For direct fire, it's the longest range where you can actually hit something and harm it (equivalent of CP2020 "long" range). For indirect fire, it's just how much distance you can push between the gun and the hit point (CP2020 "extreme" distance).

Option

RAP - Rocket-assisted projectiles. This is artillery ammunition - shells launched from a normal cannon (usually a howitzer), but equipped with rocket motor to boost the range. RAP ammo has +25% range, takes 30% more space, and it costs +50% of the given basic price (say, you take a chemical - tear gas - RAP shell for a 150 mm howitzer. A 150 mm round costs 1000 eb, chemical gas doubles it to 2000 eb, and RAP motor is +50% of the basic price - 2500 eb total. It takes 1,3 space and has a range of 21.25 km).

 

Arasaka Hyperfire
Caliber : 60 mm
Damage : 42D10 (PEN 40)
Blast area : 72 meters
Ammo supply : 5
Rate of fire : 1 per minute
Accuracy : +3
Range : 2500 km
Relability : very reliable
Deploy time : immediate (must be hard mounted and reinforced)
Price : unknow
Somewhere, on an island in the pacific off the coast of Japan, Arasaka has a top secret research facility, fully sponsored by the United States government. On this island is being manufactured the most powerful gun ever built, a railgun chambered in 60 mm gauss. Supposedly the US military has plans of putting this nightmare on an aircraft carrier, thats the only vessel big enough to mount and fire this weapon. Initial tests project that the weapon has a range of almost 2500 km. In other words, you could shell Fort Worth Texas from Manhattan New York.
The weapon project is making the rest of the world very nervous, especially due to the rumor circulating that one of the stipulations for building the weapon was that Japan would receive the first completed weapon, making China and Korea extremely nervous. Not only that, but with a carrier mounted weapon of this size, all you would need would be to park somewhere in international waters of Europe and you could pretty much attack any country, without setting off early warning systems. Load the weapon with mass destruction able ammunition, and you have an exceedingly scary scenario. It is also conceivable that the weapon could be used to knock out orbital satellites and stations. Many people are begining to fear another Colorado Springs incident, especially in light of the current conflict in Africa. In theory when complete, the weapon will use satelite targeting, for pinpoint accuracy. The weapon has yet to be fired, in fact no hard evidence exists that the weapon even exists except this grainy image and rumors.

 

Arasaka Tetsubo
Caliber : 280 mm
Damage : 15D10 (PEN 10)
Blast area : none
Ammo supply : 10
Rate of fire : 5
Accuracy : +2 / Skill 15
Range : 7.5 km
Relability : very reliable
Deploy time : 10 seconds (from concealed silo). Placement of the silo itself takes several hours at least
Price : 95000 eb
The Tetsubo (named after japanes war club, essentially a steel baseball bat almost 2m long) is a concealable stationary missile launcher designed specifically for U.S. armed forces land and naval base defense. These are especially useful on naval vessels as they retract into the deck, maximizing peacetime deck space while concealing the vessels true armament.
Missiles are either passive radar-riders (1700 eb apiece) or active IR homing (3000 eb apiece) - usually a 50/50 mix is used.

 

Bofors Valkyrie
Caliber : 30 mm
Damage : 9D10 (PEN 4)
Blast area : 3 meters
Ammo supply : 100 per barrel (200 total)
Rate of fire : 25 per gun (50 total)
Accuracy : +2
Range : 1800 meters
Relability : very reliable
Deploy time : immediate, can fire while being towed
Price : 35000 eb
A modern, twin-barelled AA gun, Valkyrie is fully stabilised system and can be fired while being towed from any light truck, or it can be set to a stationary position in just under 2 minutes. Valkyrie sports it's own target acquisition radar, as well as IR sensors and a laser rangefinder. The EDF buys these weapons in bulk due to their versatility and low price.

 

CCMMC Type 63
Caliber : 90 mm
Damage : 10D10 (PEN 5)
Blast area : 6 meters
Ammo supply : reloaded every shot
Rate of fire : 1 per 5 rounds
Accuracy : -1
Range : 2.75 km
Relability : unreliable
Deploy time : 2 minutes
Price : 12000 eb
This general-purpose battlefield gun (adapted from a light tank) would be quite okay, if not the shoddy worksmanship. It requires 4-man crew and can be used against a wide variety of targets. And it's cheap !

 

FN-Arasaka Peacekeeper
Caliber : 15 mm
Damage : 7D10 (PEN 3)
Blast area : none
Ammo supply : 100 per barrel (200 total)
Rate of fire : 30 per gun (60 total)
Accuracy : +1
Range : 800 meters
Relability : very reliable
Deploy time : 0 seconds
Price : 6000 eb
A heavy weapon for police forces, the Peacekeeper is intended primarily to be pintle-mounted (a reinforced pintle mount is required) on vehicles, like small patrol boats. It packs a punch for it's class, and can be comfortably operated by a single crewman.

 

Mauser Bk-107
Caliber : 27 mm
Damage : 9D10 (PEN 3)
Blast area : none
Ammo supply : 50 per barrel (200 total)
Rate of fire : 70 per barrel (280 total)
Accuracy : +2
Range : 1500 meters
Relability : very reliable
Deploy time : 1 minutes
Price : 22000 eb
Your standard light AA gun from Mauser, Bk-107 can be posted almost anywhere. It uses a built-in diesel generator to provide electricity for it's low-light vision equipment, optional targeting computers, as well as electrically controlled rotation and elevation. Bk-107 lacks target acquisition radar, but can be linked into battery net for central target acquisition. If you don't want to use the generator, electricity can be supplied by main line. The EDF uses these both on the field and on her naval vessels.

 

Militech AGM-218 Haymaker
Caliber : 200 mm
Damage : 28D10 (PEN 14)
Blast area : 18 meters
Ammo supply : 3
Rate of fire : 1-3 (note : only 1 missile can be controlled by operator at a time)
Accuracy : +2
Range : 25 km (indirect fire only)
Relability : standard
Deploy time : 2 minutes
Price : 35000 eb
The Haymaker was projected to provide heavy fire support to light troops and in difficult area, where conventional artillery cannot be used because of some reasons. The system carries 3 heavy surface-to-surface missiles, that are equipped with twin guidance system - they can be controlled by the gunner, thanks to a camera in the nose, or home on a laser-sighted (by adequately-equipped trooper on-site) target. Missiles are mounted on a light trailer that carries all the necessary equipment, with detachable control panel (30m wire link). The trailer can be towed by any light vehicle of a jeep's size or bigger.
These missiles can use any artillery warheads, and are often equipped with HEAT anti-tank warheads.
A single AGM-218 Haymaker missile costs 2500 eb and takes 3 spaces. It can be carried by aircraft as well.

 

Militech Dark Hunter
Caliber : 350 mm
Damage : 17D10 (PEN 9)
Blast area : 12 meters
Ammo supply : 4
Rate of fire : 2
Accuracy : Skill 20
Range : 120 km
Relability : very reliable
Deploy time : several hours (stationary system)
Price : 867000 eb
For land and naval defense, the Dark Hunter missile system is the American answer to the EDF's Lancer. The missiles have a longer range, but are higher in price for the same end result.
Each missile costs 30000 eb and takes 3 spaces.

 

Militech Geneva
Caliber : 420 mm
Damage : 43D10 (PEN 22)
Blast area : 12 meters
Ammo supply : reloaded every shot
Rate of fire : 1
Accuracy : Skill 20
Range : 200 km
Relability : standard
Deploy time : immediate, stationary only
Price : 3.4 millions eb
Proving that they can spend money better than anyone else, the US has its own anti-ship weapon. It performs similiarly to its Russian counterpart, though the blast is more contained and it's not quite as intelligent for only a slightly bigger ban and nearly 3 times the cost.

 

Militech Guardian
Caliber : 25 mm
Damage : 8D10 (PEN 4)
Blast area : none
Ammo supply : 1000 per barrel (2000 total)
Rate of fire : 225 per gun (450 total)
Accuracy : Skill 15
Range : 500 meters
Relability : standard
Deploy time : several hours (stationary system)
Price : 24000 eb
The Guardian is not much more than a bigger, more powerful APEX system (Chromebook 1). It consists of a 2.5 meter tall tower, with two 25 mm GAU-12/U gattling guns and an optical / IR target acquisition system with computer control. Usually, Guardians are controlled from a security command center, by a human operator who assigns them targets and conditions for opening fire, but they can be turned in fully automated mode, and kill anything not fitting in pre-programmed database of forbidden targets (yes, they may be programmed to ignore targets wearing some type of ID transceiver, much like APEX).
Each tower has batteries capable of sustaining it's operations for 6 hours, but they're usually powered via land-line, and linked to command center by cable links as well. Each tower is armoured up to SP 30 and has SDP 90.

 

Militech Mule
Caliber : 105 mm
Damage : 11D10 (PEN 6)
Blast area : 6 meters
Ammo supply : reloaded every shot
Rate of fire : 1 per 3 rounds
Accuracy : +1
Range : 12 km
Relability : standard
Deploy time : 3 minutes
Price : 15000 eb
A lighter, smaller, more portable (it can be broken into several man-portable components) if somewhat short-ranged variant of the standard 105 mm howitzer, Mule is designed as a budget replacement for Haymaker missile system. It can be towed by a jeep as well, and 105 mm rounds do pack quite a punch. They cost mere 500 eb apiece (comparing to 2500 eb for a Haymaker). The Mule requires a 4-man crew.

 

Norinco Type 114
Top speed : 65 km/h
Acc/dcc : 10/10
Crew : 32
Passengers : 5
Range : 480 km
Cargo : 0
Maneuver : -3
SDP : 220
SP : 75
Mass : 42 tons
Caliber : 380 mm
Damage : 30D10 (PEN 15)
Blast area : 72 meters
Ammo supply : reloaded every shot
Rate of fire : 1 per 6 minutes
Accuracy : -3
Range : 46 km (indirect fire only)
Relability : unreliable
Deploy time : 60 minutes
Price : 1.2 millions eb
There's only one probable answer to the question - why did the Chinese made this monstrosity ? Because they could.
Type 114 rests on a specially-designed, 16-wheeled carriage that requires a hour of work by the 30-man crew to safely deploy all the stabilisers and recoil-absorbing plows. It needs to be overhauled (in a proper workshop) every 20 shots, to check whether the carriage is intact. The barrel has to be replaced every 40 shots. Reloading requires a separate crane (every projectile weights 700 kg !) and ammo carriers. Still, some people do buy these - they're impressive, have nice range, and can be used to launch NBC ammunitions.
Every round for this beast costs 2000 eb and takes up 2 spaces. The gun itself costs 900000 eb and takes 40 spaces.

 

Norinco Type 207
Caliber : 105 mm
Damage : 10D10 (PEN 10)
Blast area : 6 meters
Ammo supply : reloaded every shot
Rate of fire : 1 per 4 rounds
Accuracy : +1
Range : 1500 meters (direct fire only)
Relability : standard
Deploy time : 2 minutes
Price : 5500 eb
Budget AT gun, the Type 411 is a simple yet effective method for lobbing HEAT rounds (as well as other projectiles that don't rely on kinetic energy). Since it is rather lightweight and produces no troublesome recoil, it's sometimes used in urban combat units. However, be wary of the backblast - it can ruin your day.

 

Oerlikon Gun-Nest
Caliber : 25 mm
Damage : 8D10 (PEN 3)
Blast area : none
Ammo supply : 50
Rate of fire : 25
Accuracy : +1
Range : 1500 meters
Relability : very reliable
Deploy time : 20 minutes if assembly required, 5 minutes if not
Price : 11000 eb
This general-purpose defence post consists of a 25 mm autocannon on a pintle mount, and lightly-armoured (SP 25, 50% protection for crew) gun-nest made of armour-grade steel (it can be disassembled for ease of transport). A single crewman operates the gun, but the space within the post can house several more men - or, as seen here, spare ammo magazines. The gun-nest is a popular gate - protection set, since 25 mm are likely to stop anything short of a full-fledged IFV from charging the gate.

 

Paneurope Archer
Caliber : 200 mm
Damage : 15D10 (PEN 7)
Blast area : 12 meters
Ammo supply : 8
Rate of fire : 2
Accuracy : Skill 20
Range : 15 km
Relability : very reliable
Deploy time : 30 seconds
Price : 38000 eb
Archer is the most typical of the European, small AA missile systems. A pack of 8 IR-homing missiles rests in a box-like container, along with simple targeting electronics. The whole weapon is either stationary, or mounted on a vehicle - in this case, AMX Lupin, French armoured car. Archer uses either vehicle-mounted radar (not included here), a battery radar or some other form of target acquisition.

 

Paneurope Lancer
Caliber : 350 mm
Damage : 17D10 (PEN 9)
Blast area : 12 meters
Ammo supply : 2
Rate of fire : 2
Accuracy : Skill 20
Range : 80 km
Relability : very reliable
Deploy time : several hours (stationary system)
Price : 267000 eb
Big brother to the Archer system, Lancer uses medium-ranged anti-aircraft missiles with active radar homing (they're capable of semi-active homing as well). The system includes target acquisition radar, and can be set to operate without human supervision. Since it's pretty big, Lancer tends to be used as stationary, base defence systems and ship-mounted variants.
Each missile costs 25000 eb and takes 3 spaces.

 

Paneurope Zorya
Top speed : 110 km/h
Acc/dcc : 25/25
Crew : 3
Passengers : 2
Range : 400 km
Cargo : 0
Maneuver : +3
SDP : 200
SP : 90
Mass : 3.3 tons
Caliber : 20 mm
Damage : 8D10 (PEN 4)
Blast area : none
Ammo supply : 3000
Rate of fire : 100
Accuracy : 0
Range : 1200 meters
Relability : very reliable
Deploy time : immediate, can fire while being towed
Price : 160000 eb
A complete anti-aircraft system consisting of a 20 mm vulcan and 10 VSAM missiles, all in one self propelled package.
Special equipment : military radio, GPS, laser rangefinder, visual rangefinder, satellite uplink, navigation system.

 

SCUD II
Caliber : 880 mm
Damage : *
Blast area : *
Ammo supply : reloaded every shot
Rate of fire : 1 per 30 minutes (provided that spare missiles and a loading crane are available)
Accuracy : -2
Range : 550 km (indirect fire only)
Relability : unreliable
Deploy time : 20 minutes
Price : 1 millions eb
* 980 kg warhead of either conventional or mass-destruction type, damage and blast area depend on warhead.
This is an (2020-upgraded) unlicensed copy of the original SCUD / SS-1 Soviet ballistic missile. One of the favourite toys of third-world dictators, Scud can hit a 50m circle from about 550 kilometers. Since it carries a one-ton explosive warhead, or nuclear, biological or chemical warhead (chemical are most likely - they're cheap, and easy to produce), greater precision isn't required. The Scud can't track any targets - it's inertial guidance system leads it to hit a pre-destined place on Earth, no matter what will be there. Please note that any modern counter-missile system will most probably blast the Scud off the sky before it could reach it's target.
Each missile costs 20000 eb (plus whatever warhead you want for it), and takes 50 spaces (launcher takes 60 spaces). Here, it's mounted on a knock-off of the original Russian MAZ-543 vehicle, but it is not unknown to have Scuds installed on seagoing vessels (although this tends to hamper their accuracy). They are sold exhaustively in Asia and Africa.

 

Skoda Dora
Top speed : 80 km/h
Acc/dcc : 10/10
Crew : 5
Passengers : 0
Range : 500 km
Cargo : 0
Maneuver : -3
SDP : 240
SP : 80
Mass : 49 tons
Caliber : 305 mm
Damage : 20D10 (PEN 10)
Blast area : 72 meters
Ammo supply : reloaded every shot
Rate of fire : 1 per minute
Accuracy : 0
Range : 25 km
Relability : very reliable
Deploy time : 5 minutes
Price : 21 millions eb
If you really need a big-ass gun, buy from Skoda. Even if howitzers that big are an obsolete idea, Skoda makes them for the willing customers, using all the technological wonders of 21st century. The vehicle - a specially -projected tracked carrier from Tatra company - can ride wherever is enough space to fit it, and the gun is completely computer-controlled. Stabilisers do deploy on a command, fixing the behemoth to the ground at best possible angle, and the carriage turns and elevates the barrel into ordered position. A second, accompanying ammo vehicle, based on the very same design, loads Dora using it's own crane, and the howitzer is then aimed and fired - all that with the crew staying comfortably within vehicles.

 

Soltam M-6
Caliber : 203 mm
Damage : 27D10 (PEN 14)
Blast area : 10 meters
Ammo supply : reloaded every shot
Rate of fire : 1 per 5 rounds
Accuracy : 0
Range : 70 km
Relability : very reliable
Deploy time : immediate, stationary only
Price : 325000 eb
South African creation, and it's really frightening. This monstrosity has been created along similar lines as Dora - modern technology for an obsolete application. M-6 are used as coastal defence guns - their recoil makes them useless in anything but fixed defence positions, and usually the ports are the only installations that may need such defences. In fact, modern defense systems are usually anti-surface missile batteries, and M-6 has an advantage over these : there's a number of ways to fool or destroy missile in flight, but no way to stop a cannon round once it's fired. A logical conclusion, such gun must be stopped from firing - which can be easily acheived in a number of ways.

 

Tupolev Akula
Caliber : 400 mm
Damage : 40D10 (PEN 20)
Blast area : 12 meters
Ammo supply : reloaded every shot
Rate of fire : 1
Accuracy : Skill 20
Range : 300 km
Relability : standard
Deploy time : immediate, stationary only
Price : 1.9 millions eb
The modern player in the anti-ship field, Akula ("Shark" - it's common to see these missiles with shark teeth paintjobs) is a work of art. Guided by active radar and optical (in the final phase) homing systems, the missile will take erratic evasive maneuvers (planned by her fuzzy-logic computer) to protect the missile against enemy Phalanx missile defense systems. And it can ruin the day of any ship, including the biggest supercarriers. This is Russia most devastating weapon, and it sells them to the EDF, which makes the United States very nervous.