LES éQUIPEMENTS POUR ARMES à FEU ET ARCS

 

EQUIPEMENTS ET MODIFICATIONS POUR ARMES à FEU

25 mm grenade attachment $200
This pistol attachment goes on the end of the barrel and allows the pistol to fire special 25 mm pistol grenades using a bullet-trap mechanism.

911 ChipLink $150 + $25 installation (Average WeaponSmith, 15 minutes)
Installed with a hook-up to the trigger system of your gun, this is effectively a mini cell-phone that pages the police when your trigger is pulled. Local law enforcement will usually respond to your page within 2d6+1 minutes, as long as you are not in a very high risk environment (such as the combat zone).

Bayonet lug 5% of weapon cost (Routine WeaponSmith, 5 minutes)
Bayonet Lugs are mounted under the barrel of a rifle to accept a bayonet (a long, pointed knife), thus turning the firearm into an improvised spear. The use of bayonet lugs has been reduced due to the popularity of under-barrel weapon systems such as grenade launchers in warfare and the use of flashlights for tactical and house-to-house use.

Bipod $20
Ce support se fixant sur le canon de la plupart des fusils d'assaut et des armes lourdes permet de tirer à l'affût, en position couchée. Le bonus au tir est de +2 à moyenne, longue et extrême portée si l'arme repose sur une base fixe.

Brass-catcher 10% of weapon cost (Routine WeaponSmith, 5 minutes)
Brass Catchers are special bags designed with a customized metal framework to fit over the ejection port of a weapon to receive the spent cartidges. Rarely seen now in an era of caseless weaponry, brass-catchers are still found on assassination and para-drop weaponry when the fighting environment must be left "sterile" (without trace of the assassin or the para-drop). A typical brass-catcher can hold two magazines of ejected casings, but reduces weapon concealability one class.

Camouflaged SMG 50% of weapon cost (Difficult Basic Tech, 2-3 hours)
This system conceals a SubMachineGun inside an innocuous-looking briefcase. A switch on the handle drops the bulk of the briefcase off revealing the SMG with two attached clips of ammunition. The case itself is armored to SP 10 for use as a sort of last ditch effort shield.

Canon / culasse interchangeable de $100 à $300
Il s'agit de kits à installer soi-même sur son arme, qui permettent d'adapter celle-ci à des munitions pour lesquelles elles n'étaient pas faites. D'après le résultat du jet en Gentech, le MJ peut donner des malus à la précision de l'arme, à sa portée, à sa fiabilité.

Chopped barrel 30% of weapon cost (Average WeaponSmith, 10 (rifle) to 45 minutes)
Practically only full-length rifles and shotguns can have their barrels chopped, as most other weapons in 2020 have already been optimized for minimum barrel length. Chopping a barel increases the concealability of the firearm by one class, and reduces the range by half also. Shotgun patterns are increased by 50%, and pistol and SMG WA is penalized 1 point.

Contrôleur de Superarme I.D.D $720
L'arme peut donner des informations par cyberaudio, et l'utilisateur peut programmer l'arme pour qu'elle réponde à la voix. (déclenchement du tir à distance, par exemple).

Cookie Cutter $300 plus Cookie Cutter badges
This attachment keeps the gun from firing when aimed at a person wearing a special cookie-cutter badge attuned to the gun. This allows for suppressive fire through a group of your friends, confident in knowing that you will not be tagging any of them by accident.

Cooling shroud 25% of weapon cost (Average WeaponSmith, 5 minutes)
This shroud keeps the weapon barrel cool allowing non-support weapons to fire on full-auto for consecutive rounds without loss of reliability. Unfortunately shrouds are fairly bulky and reduce concealability by 1.

Custom long-arm grips and furniture 60% of rifle or shotgun cost (Difficult WeaponSmith, 2 hours, 20 rounds of ammo)
Serving the same purpose to a long arm as Custom Pistol Grips do to a pistol, these custom grips are paired with adjustable cheek-rest and butt-stock, allowing for more comfortable use and aiming, and increasing the maximum aim-time from 3 rounds (+3) to 4 rounds (+4). Anyone else using the weapon will be at -1WA unless they re-set the stock and cheek-rest (30 seconds).

Custom pistol grips $100 (Difficult WeaponSmith, 40 minutes)
Custom grips on a handgun allow for increased draw accuracy, as the weapon seems to mold itself to your hand and practically begs to be fired. Each set of grips has to be custom molded to the individual, and must be replaced annually. While being used by the person they were designed for, custom grips reduce the fastdraw and snapshot penalties from -3 WA to -2 WA.

Electrothermal ammunition enhancement 150% of weapon price (Very Difficult WeaponSmith, 5 hours)
Only available to cased Semi-Automatic and Manual weapons, this system changes the entire firing system to use a combustable fluid in the munitions that is set off with an electric charge producing a very rapid-expanding plasma to propel the munition. The result is a 50% increase in damage and range with no significant increase in recoil. The weapon must also use special ElectroThermic munitions which cost twice the normal price of ammo.

Extended barrel 30% of weapon cost (Average WeaponSmith, 10 minutes)
Increasing barrel length also increases projectile stability, and thus increases the accurate range of a weapon. Concelability is penalized one class, and range is increased by 25%.

Finition personnalisée de 30$ à 500$
Les peintures et revêtements les plus divers sont en vogue en ce moment : couleurs naturelles, vernis, camouflage, fondus, nacrés, phosphorescentes, chromés...

Folding stock 20% of weapon cost (Average WeaponSmith, 1 hour)
This includes Folding, Detachable and Collapsing Stock designs. On weapons normally equipped with a stock, a folding stock reduces WA by 1 (2 when collapsed) and increases concealability by one class when collapsed. On weapons not normally equipped with a stock, the stock provides +1 WA at Long and Extreme ranges.

Gas venting $200 to $400 (Difficult WeaponSmith, 2 hours)
Through the use of Gas Vents, Ports, Muzzle Brakes, Recoil-Dampening materials and construction and so on, semi-automatic weapons with rates of fire of 1 or 2 can have their rate of fire increased by 1.

Gun-Cam $100
Ce dispositif, déjà obligatoire dans certains états sur les armes déclarées, consiste en un appareil photographique fixé au bout du canon, qui prend jusqu'à dix clichés transférables sur micro-ordinateur de la cible au moment du tir. Utile pour prouver un état de légitime défense.

HV adaptation 400% of weapon cost
Adapting a weapon to fire HV ammo is an involved process and is not usually a financially viable after-market mod. The barrel must be replaced with a stronger, heat-resistant model, the bolt must be made significantly heavier and some amount of shock-absorbancy should be added. Weapons with HV ammo Adaptation still get -1 REL when firing HV ammo, but do not receive the Reliability penalty for full autofire.

Heat-resistant barrel 50% of weapon cost (Average WeaponSmith, 40 minutes)
This after-market barrel upgrade to a polymer-ceramic alloy allows for non-support weapons to fire on full auto for multiple consecutive rounds without reduction in reliability.

Heavy bolt 15% of weapon cost (Difficult Weaponsmith Roll, 2 hours)
A Heavier bolt decreases the ROF in non-caseless full auto weapons by 10. If this decreases the ROF below 20, the firearm will fail to cycle. This reduction in ROF increases the weapon's controleability during autofire providing +1 WA during autofire only.

Hydroshock adaptor $200 (Difficult WeaponSmith, 1 hour)
This retuning of a gun allows it to fire HydroShock munitions without a reliability penalty.

Increase the length of the barrel 25% of weapon cost (Very Difficult WeaponSmith, 8 hours)
Cette extension définitive de la longueur du canon permet d'améliorer la précision de n'importe quel type d'arme ayant un canon non raccourci. En effet, un canon plus long augmentera l'effet de stabilisation gyroscopique du projectile et diminuera la porté finale et non utile (laquelle sera augmentée de la même façon que la précision et pour les mêmes raisons). La précision est donc majorée d'un point alors que la dissimulation est réduite d'une classe.
C'est un travail difficile et délicat et il sera beaucoup plus simple d'acheter un canon plus long (15% du prix de base de l'arme), si le fabricant en vend.

Interface digitale pour arme $500
Contrôle l'état de la superarme, et envoie les données vers un afficheur TimeSquare. Celles-ci incluent le nombre de coups tirés, la température du canon et l'état général des mécanisme de l'arme. +2 en TECH pour désenrayer l'arme.

Lanceur de grenade pour fusils et pistolets mitrailleurs
Ces dispositifs s'installent en dessous du canon de la plupart des fusils d'assaut classiques, et sur certains pistolet mitrailleurs lourds.

Modèle M-205
Prix :$250
Arme lourde
Précision : +1
Disponibilité : médiocre
Chargeur : 1
Munition : grenade de 40 mm
Cadence : 1
Portée : 200 mètres

Mini-lanceur à pompe Militech
Prix :$255
Arme lourde
Précision : -1
Disponibilité : commun
Chargeur : 4
Munition : grenade de 40 mm
Cadence : 2
Portée : 200 mètres

Lanceur de mini-missiles pour fusils
Cette arme de support située sous le canon d'un fusil projette un mini-missile à tête chercheuse IR, qui suit la cible une fois celle-ci acquise. Tir à +2 sans tenir compte des modificateurs de couverture. En cas d'échec, le missile peut corriger sa trajectoire 40% du temps et tente une nouvelle attaque. Dans un autre cas, il continue sa course jusqu'à une autre cible.
Dégâts : 4D6 en AP, ou modèle HEP 4D6+4 (armure inefficace, dégâts demi-réels). $75

Lanceur
Prix :900$
Arme lourde
Précision : +2
Disponibilité : médiocre
Chargeur : 4
Cadence : 2
Fiabilité : faible
Portée : 200 mètres

Laser sight $200 à $350
Laser Sighting Systems allow for rapid locking and acquisition of targets in firefight situations, providing +1 WA when in use.

Laser à condensateur sous-canon $950
Ce dispositif se fixe sous le canon d'un fusil d'assaut ou d'un PM lourd, ou sur le dessus d'un PM moyen, et ressemble à une grosse lunette de visée laser. Ses caractéristiques sont :

Précision : +2
Dégâts : 3D6
Disponibilité : rare
Charges : 2
Cadence : 2
Portée : 25 mètres
Accumulateur à fixer à la hanche : 2 charges supplémentaires ($150, 2 kg).

Light bolt 15% of firearm cost (Difficult Weaponsmith Roll, 2 hours)
By decreasing the weight of the bolt in non-caseless autofire weapons, the ROF can be increased by 10, although reliability is decreased by 1 class.

Magasins sur-dimensionnés $20 à $50
Pour tout type d'arme. Un magasin sur-dimensionné permet d'augmenter à volonté la capacité d'une arme à chargeur vertical classique. Les inconvénients sont l'augmentation de l'encombrement de l'arme (baisse de la dissimulation), et quelquefois baisse de la fiabilité, par suite de surchauffe. A l'appréciation du MJ.

Micro-ondes sous-canon $500
Ce dispositif se fixe sous le canon d'un fusil d'assaut ou d'un PM lourd, ou sur le dessus d'un PM moyen, et ressemble à une grosse lunette de visée laser. Ses caractéristiques sont :

Précision : 0
Dégâts : 1D6
Disponibilité : médiocre
Charges : 4
Cadence : 2
Portée : 20 mètres
Accumulateur à fixer à la hanche : +5 mètres en portée, 4 charges supplémentaires ($250, 4 kg).

Optical scope (2x, 4x and 6x) $300 and up
Optical Sighting systems double the aiming bonus to +2 per turn instead of +1 at Medium, Long and Extreme ranges, and can be equipped with standard cyberoptic options at 80% of normal price.

Page ChipLink $200 + $25 installation (Average WeaponSmith, 15 minutes)
The exact same technology as the 911 ChipLink, PageChipping is sold through independant retailers and weaponsmiths and can be set to page any number, not just the local 911.

Phase IV IR/UV Laser Sight $250
Identical to the standard laser sighting systems, Phase IV systems emit either IR or UV light instead of visible red light. To use one requires a visual device with either passive IR or UV options.

Precision re-boring
With top-of-the-line equipment and a good gunsmith, the accuracy of most firearms can be increased by re-boring and re-working the barrel and receiver unit. This cannot be done on Electrothermic weapons, shotguns and polymer weapons (smoothbores). Weapon Accuracy can be increased by up to +2 in this way, but with such a fine-tuned weapon, barrel degredation occurs rapidly when actually used. There is a 20% chance of barrel degredation (-1 WA, until down to normal WA) per :
* 40 small-caliber rounds fired
* 20 medium-caliber rounds fired
* 10 heavy-caliber rounds fired
* ½ this number if hot-loaded ammo is being used
* 1/10 this number if HV ammo is being used

dif 20 gunsmith roll, 6 hours, +1 WA (aprox value=75% of gun cost)
dif 30 gunsmith roll, 9 hours, additional +1 WA (aprox value=200% of gun cost)
(+5 difficulty, x2 cost for revolvers)

Printless finish 200% of weapon cost
This teflon parkerized finish resists dirt and oil so well that it actually makes it nearly impossible to lift a set of prints off the weapon, even after extended use under optimal conditions.

Quality increase 50% of weapon cost per +1 Reliability
The other end of the scale is that some small Auto-Lathes turn out imitations of the cheap polymer guns made with good quality plastics and metals, thus increasing the reliability. Actually any weapon can be purchased with a higher grade of materials or workmanship.

Rapid take-down rebuild 20% of rifle cost (Very Difficult WeaponSmith, 6 hours)
This set of midifications allows a rifle or SMG to be broken down rapidly into three parts for ease of transport (stock, action, barrel). Reliability of the weapon is reduced one class.

Rechambered barrel and receiver group 40% of weapon cost (Difficult WeaponSmith, 8 hours)
A good gunsmith can rechamber most firearms to fire larger or smaller caliber munitions. Reducing the caliber of a firearm will have little effect except a 5-20% increase in ammo capacity (GMs call). Increasing the caliber of a firearm can be done to a slightly larger bore (9 mm to 10 mm) at a -1 WA, and major reboring (10mm to 12mm) will result in a -1 WA and -1 Reliability.

Recoil compensation $200 (Difficult WeaponSmith, 2 hours)
Through vent ports and muzzle brakes mounted into the barrel of an automatic weapon, muzzle jump and climb can be controlled or eliminated, thus increase WA in autofire modes by 1.

ScanGrips by Techtronica $200 (Difficult WeaponSmith, 1 hour)
Special memory-plastic grips linked to the safety and electronic sighting devices on your firearm. When you (and only you) grasp you firearm, the grips set themselves to your hand and read your fingerprints, only on a positive match will it disengage the safety and turn on the electronics (can be combined with Custom Grips).

Security chipping $200 + $50 installation (Difficult WeaponSmith, 30 minutes)
This is a SmartWeapon add-on that locks the firing pin mechanism until a pre-authorized person interfaces with the weapon (people are checked by the serial numbers of their InterFace Plug firmware). When originally installed the weapon can be chipped for up to 6 different interface combinations. Changing an authorization requires a Routine CyberTech roll by an authorized user, taking 5 minutes. Bypassing the authorizations requires a Very Difficult Electronic Security or CyberTech roll, taking a minute.

Selective fire 200% of weapon cost (Difficult WeaponSmith, 30 minutes)
Any gas-action automatic weapon can be converted to selective fire. This adds a selector switch between single shot, 3 shot burst and full autofire. Full Autofire is at -2WA, and weapon reliability is reduced one level.

Side-saddle ammo holder $65
This attachment clips onto the side of internal-magazine weapons and holds 6 shells. Commonly used with pump-action shotguns and the ever-popular Boomer Buster, they do seem to add an air of intimidation to a weapon.

Silencer / suppressor $200 + $50 snap-on modification to gun (Difficult WeaponSmith, 20 minutes)
Designed to eliminate the sounds of the gas expansion in a gun as well as the flash produced by said explosion, silencers screw on to the end of the barrel and reduce the concealability of a weapon by 1. Weapons firing sub-sonic munitions (< 9 mm) become almost totally silent, while other weapons just reduce their firing signature, as their bullets still produce small sonic booms in their passage.

SmartPorting 60% of gun cost for smartguns, 100% of gun cost for other weapons
Using a series of servo-controlled gas ports and vents, SmartPorting is linked to the weapon's fire selector and, depending on the gun's setting, provides either +1 WA in full auto fire (5 rounds or greater ROF) or increases the ROF of semi-automatic weapons by 1 (to a maxiumum of 3). SmartPorting is not compatible with Gas Venting or Recoil Compensation.

Smartgun $200 to $1000
Le système de visée par superarme provoque une acquisition de la cible par projecteur sonique ou laser, et déclenche le tir au moment de cette acquisition, par liaison cybernétique neurale avec le tireur. Bonus au tir : +2 à la portée du senseur. Cette portée varie de 20 mètres à 200 mètres selon les modèles. Pratiquement toute les armes peuvent en être équipés, mis à part les armes de poche.

Solenoid and electric triggers $200 (Average Weaponsmith / Difficult Electronics, 3 hours)
This mod can only be done on caseless weapons. Weapons with a solenoid trigger must buy special caseless ammo for 90% of the normal cost, and receive +1 WA at extreme range because of the reduced trigger pull.

Speedholster $100
Il s'agit d'un modèle de holster à éjection, fixé à la hanche, l'épaule, la jambe ou le dos. Un modèle tenant dans la manche pour armes de poche est également disponible. +1 à l'initiative si l'on dégaine rapidement.

Tactical flashlight rig $150 + $50 for IR or UV
This under-barrel adaptor hooks up to a rifle, shotgun or sub-gun and holds a high-power short flashlight for use in light-deficient situations. Also available with IR and UV flashlights.

Triangulation cyberoptique $4000
Ce système nécessite une prise d'interface et un cyberoptique. Elle permet de visualiser l'endroit où pointe l'arme, de zoomer éventuellement pour le tir à longue distance (option téléoptique nécessaire). Le bonus au tir est de +3 à toutes distances (bonus d'interface de tir et lunette compris). Les malus dus aux cibles mobiles sont réduits de deux points.
Accessoirement, le système TCO permet de tirer "dans les coins", en utilisant la caméra intégrée à l'arme pour viser, et en gardant la tête à l'abri. Ce mode permet le tir avec un bonus de +2. Ce système n'est fiable que sur les armes de qualité (au moins +1 en précision). Son principal inconvénient est sa relative fragilité. A réserver aux tireurs d'élite.

Trépied, tourelle $30 à $200
Couramment utilisés pour les armes lourdes, ces dispositifs fixes permettent de tirer à +2, à partir d'un véhicule (dans ce cas, tenir compte éventuellement d'un malus dû aux secousses) ou du sol.

Visée assistée par ordinateur $500
Ce système de visée électronique ajoute +3 aux chances de toucher à portée longue et extrême, et +2 à portée moyenne. Elle inclue la vision en lumière faible, et pour $200 de plus permet la visée par détecteur de chaleur (infrarouge). La taille de cet équipement le réserve aux fusils et armes lourdes.

Visée cyberoptique (nécessite une interface superarme)
Ce système de visée évolué projette un réticule de visée sur le cyberoptique, et fait coïncider ce que le tireur vise avec les capteurs de l'arme. Le bonus au tir est de +1, en plus du bonus donné par la connexion superarme.

 

EQUIPEMENTS ET MODIFICATIONS POUR ARCS

Chargeur automatique pour arbalète 25% du prix de l'arme
Chargeur contenant six carreaux et un dispositif électrique qui tend automatiquement la corde. La précision est diminuée de 1 point, mais la cadence est doublée.

Gyro-stabilisateur $100
Baisse de moitié la pénalité due aux déplacements du tireur lors du tir, en gardant l'arc stable, même en mouvement.

Lunettes pour arcs
- Lunette de visée (+1 en précision)$50
- Visée cyberoptique (+1 en précision, requière la connexion superarme)250$
- Infra-rouge ou amplificateurs de lumière 200$ / 150$

Silencieux de corde $50
Jeux de patins qui étouffent le "stang" de la corde relâchée, pour le faire ressembler à un discret reniflement. N'existe pas pour les arbalètes.