GENERAL EQUIPEMENT

Many of the items in this section are battery operated. Any device that uses batteries comes with them. As a rule, ignore battery life, assume characters are smart enough to recharge or replace their batteries between adventures, and that the batteries last as long as needed during adventures. If battery life is important in your game, roll 1d20 every time a battery-operated item is used. On a result of 1, the battery charge runs out and the item is useless. New batteries cost 10.

ObjetTaillePoidsPrixRestriction
Bags and Boxes
Aluminum travel case (5 kg capacity)
Aluminum travel case (20 kg capacity)
Aluminum travel case (40 kg capacity)
Briefcase
Contractor's field bag
Day pack
Handbag
Patrol box
Range pac (oversized)
Range pac (standard)
Medium
Large
Large
Medium
Medium
Small
Small
Medium
Medium
Small
2.5
5
8
1
1
1
0.5
2
1.5
1
100
110
120
170
60
50
40
90
90
70









 
Clothing
Clothing outfit (business)
Clothing outfit (casual)
Clothing outfit (fatigues)
Clothing outfit (formal)
Ghillie suit
Uniform
Medium
Medium
Medium
Medium
Medium
Medium
1.5
1
1.5
1.5
2.5
1
220
80
90
250
60
90





 
Outerwear
Coat
Fatigue jacket
Overcoat
Parka
Photojournalist's vest
Tool belt
Windbreaker
Medium
Medium
Medium
Medium
Medium
Small
Medium
1
1
1.5
1.5
0.5
1
0.5
80
70
90
90
90
90
60






 
Computers and Consumer Electronics
Camera digital
Cell phone
Computer terminal
Digital audio recorder
Over Ear Hands-Free
Portable video camera
Printer
Walkie-talkie
Tiny
Dim
Medium
Tiny
Tiny
Small
Medium
Tiny
0.25
0
2.5
0.5
0.5
1
1.5
0.5
140
90
860
200
300
160
120
150







 
Surveillance Gear
Bug sweeper
Metal detector
Microphone (contact)
Microphone (laser)
Microphone (parabolic)
Night vision goggles
Medium
Small
Small
Small
Small
Small
2.25
1
0.5
1.75
2.25
1.5
1750
110
200
1000
350
170





 
Professional Equipment
Bolt cutter
Caltrops (25)
Chemical kit
Demolitions kit
Disguise kit
Duct tape
Electrical tool kit
Evidence kit
Fake ID
First aid kit
Forgery kit
Glasscutter, circular
Handcuffs
Instrument, keyboard
Instrument, percussion
Instrument, stringed
Instrument, wind
Jaws of life
Lock pick set
Lock release gun
Mechanical tool kit
Multipurpose tool
Ram, portable
Search-and-rescue kit
Spike strip
Therm-optic Coat
Vehicle opening kit
Medium
Small
Medium
Medium
Medium
Tiny
Large
Medium
Fine
Small
Small
Medium
Tiny
Large
Huge
Large
Tiny
Large
Tiny
Tiny
Large
Tiny
Large
Medium
Huge
Medium
Tiny
2.5
1
3
2.5
2.5
0.5
6
3
0
1.5
1.5
2.5
0.25
6
25
3.5
0.5
20
0.5
0.25
11
0.25
17.5
3.5
11
2.5
0.5
60
50
160
130
120
10
240
70
5000
100
240
275
150
240
240
230
180
1200
190
520
330
90
200
120
130
2000
160



Licensed




Illegal


Restricted





Restricted

Restricted


Restricted


Military
Licensed
 
Medical Gear
Medical kit
Pharmacist kit
Surgery kit
Medium
Medium
Medium
2.5
3
2.5
150
170
160

Restricted
Licensed
 
Survival Gear
Backpack
Battery flare
Battery flood
Binoculars
Chemical light sticks (5)
Climbing gear
Compass
Fire extinguisher
Flash goggles
Flashlight (penlight)
Flashlight (standard)
Gas mask
Portable stove
Purifying filter
Sleeping bag
Tent (2-person dome)
Tent (4-person dome)
Tent (8-person dome)
Trail rations (12)
Medium
Small
Small
Small
Tiny
Large
Dim
Medium
Tiny
Dim
Tiny
Small
Tiny
Small
Medium
Medium
Medium
Large
Tiny
1.5
0.5
1
1
0.5
5
0.25
1.5
1
0.25
0.5
2.5
0.5
2.5
2
2
3.5
5
0.5
50
100
90
70
20
210
25
50
250
20
40
130
90
35
50
80
120
230
50


















 
Weapon Accessories
Box magazine
Detonator (blasting cap)
Detonator (radio controlled)
Detonator (timed)
Detonator (wired)
Holster (concealed carry)
Holster (hip)
HV Field Pack
Illuminator
Laser sight
Scope (electro-optical)
Scope (standard)
Speed loader
Suppressor (pistol)
Suppressor (rifle)
Tiny
Tiny
Tiny
Tiny
Tiny
Tiny
Tiny
Medium
Tiny
Tiny
Small
Tiny
Tiny
Tiny
Small
0.25
0.25
0.25
0.25
0.5
0.25
0.5
4
0.25
0.25
1.5
0.25
0.25
0.5
2
40
40
100
70
60
80
50
500
70
150
180
110
30
120
140

Licensed
Licensed
Licensed
Licensed


Licensed





Military
Military

Restrictions

Some objects require licenses to own or operate, or are restricted in use to qualifying organizations or individuals. In such cases, a character must purchase a license or pay a fee to legally own the object. A license or fee is a separate item, purchased in addition to (and usually before) the object to which it applies. The four levels of restriction are as follows.

Licensed : The owner must obtain a license to own or operate the object legally. Generally, the license is not expensive, and obtaining it has few if any additional legal requirements.

Restricted : Only specially qualified individuals or organizations are technically allowed to own the object. However, the real obstacles to ownership are time and money; anyone with sufficient patience and cash can eventually acquire the necessary license.

Military : The object is sold primarily to legitimate police and military organizations. A military rating is essentially the same as restricted (see above), except that manufacturers and dealers are generally under tight government scrutiny and are therefore especially wary of selling to private individuals.

Illegal : The object is illegal in all but specific, highly regulated circumstances.

Purchasing a License : The license is issued to the character after the number of days indicated. To speed the process, the hero can make a Knowledge (business) check against a DC (Lic 15, Rest 20, Mil 25, Ill 30). Success results in the license being issued in 1D6 hours. (During the process of character creation, a character just needs to purchase the license or pay the fee; the time required takes place before game play begins).
As a general rule, a character must obtain the appropriate license before buying a restricted object. Legitimate dealers will not sell restricted objects to a character who does not have the necessary license. However, a character may be able to turn to the black market (see below) to obtain restricted objects without a license.

Registration RatingLicense or Fee PriceBlack Market Price IncreaseTime Required
Licensed
Restricted
Military
Illegal
100
500
2000
5000
+50%
+100%
+150%
+200%
1
2
3
4

The Black Market : Sometimes a character wants to obtain an object without going through the hassle of getting a license first. Almost anything is available on the black market. Knowledge (streetwise) checks can be used to locate a black market merchant. The DC is based on the location in question: 15 to find a black market merchant in a big city, or 20, 25, or higher in small towns and rural areas. Objects purchased on the black market are more expensive than those purchased legally. Add the black market purchase modifier from Table: Restricted Objects to the object's purchase price.
Obtaining an object on the black market takes a number of days according to the Time Required column. The process can be hurried, but each day cut out of the process (to a minimum of one day) increases the purchase price by an additional 20%.